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It's 2005 and we're still dealing with the kinds of annoyances that were old-hat when Command & Conquer: Red Alert was burning up the sales charts. They also have limited decision-making capability that's supposed to help decide where their firepower can be most effective, but in practice it ends up causing tanks to break off a town defense in order to pursue a single infantryman and can have soldiers and tanks choose two completely different paths through an enemy-infested jungle where they can all get picked off. Unit movement is fine in open spaces, or when there's an obvious road or path to follow, but get your guys into any kind of narrow space, such as a bridge or between two houses, and it's all too common to watch them bunch up and mill around hopelessly. As is so often the case in these games, individual unit intelligence is basically 4F in Blitzkrieg 2. Unfortunately, while the "big-picture" ideas manage to work, the game ends up being brought down by a number of annoying little details that make individual battles less fun than they might otherwise be. New to this edition of the game is the RPG-like idea of "experience points." The player and his or her unit commanders will gain experience with every battle which will allow the player's troops to gain special abilities like "entrenchment" or "rapid fire." This gives a more cohesive feel to the campaign and adds plenty of enjoyable twists to battlefield strategy when players need to take into account their commander's need for battlefield experience in addition to the immediate tactical situation. There's a premium on unit position, height, and range, and there are definite combat relationships between units that make combined arms tactics a must (most of the time, anyway.) The necessity of resupplying units with ammunition during a battle also adds an enjoyable twist not often seen in this type of game. Having played a lot of RTS games where battlefield tactics either consist of Zerging or single-unit micromanagement nightmares, Blitzkrieg 2 offers a nice balance between the two extremes. It's this single-player campaign where the game is at its best. They also carry over from mission to mission in the single-player campaign, meaning that one is loathe to risk them when there may be a greater need down the line. Players do have reinforcements available, but these, too, are finite. That, naturally, contributes to a more deliberate play style as players can't simply rush headlong into battle since every lost unit could be the critical one that costs them the battle. Each unit is also modeled (more or less) realistically, with different armor ratings on the front, sides, and rear of a vehicle, and a finite amount of ammunition. Like that game, Blitzkrieg 2 jettisons most resource management, instead offering a player most of the military units they're going to get at the start of each mission. Now Nival has released Blitzkrieg 2 - a game that has the virtue of being better than the first, but still doesn't manage to rise above the thoroughly pedestrian.Ä«litzkrieg 2, like the original, is a "tactical" RTS - one that tries to bridge the gap between a grognard-friendly turn-based game and the more simplistic, but highly commercial RTS models typified by Warhammer 40,000: Dawn of War.
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Russian developer Nival Interactive entered this overcrowded market in 2003 with the mediocre Blitzkrieg, a game that managed to wrap a few interesting ideas around an ancient 2D engine and thoroughly pedestrian gameplay. It's one of the most extensively studied and fictionalized events in human history, the subject of countless books, movies, and, of course, video games. It's not easy finding a new twist on World War II these days. Like the original Blitzkrieg games, Blitzkrieg 2 was developed by the strategy-action specialists at Nival Interactive. More than 250 unit types are available, so a built-in encyclopedia is available to help players brush up on their history and choose the best troops for the fight ahead. The game features four campaigns, allowing players to fight from the perspective of the Russians, the British, the Germans, and the Americans. Battles take place around the globe - in Europe, Northern Africa, and the Pacific Theater - and are based on the real-life engagements that took place during the war.
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Blitzkrieg 2 is a real-time strategy game that plays out across historically modeled 3D landscapes of World War II.